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Monday, February 15, 2010

Cultural Rhetoric

Use Monopoly as an example of how the original rhetoric/intention of a game can change over time. Monopoly was first designed to show the evilness of capitalism, but was later banned in the USSR because it was perceived as communicating positive things about capitalism.
http://www.bbc.co.uk/programmes/b00pf0rr
http://www.mentalfloss.com/blogs/archives/10021

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