How good is the book?

Monday, February 22, 2010

Attendance Feb. 22

Mikael Hjort
Gustav Sohtellz
Andreas Duchén
Magnus Spånggård
Rickard Nilssson
Andreas Karlsson
Onur Kurt
Zhonghao Cai
Sicheng Chen
Eric Hauchecorne

Unit1
Chapter 6 -
Within each action > outcome event is a series of five stages that help construct a choice in a game. These stages are expressed through the following questions:
1. What happened before the player was given the choice?
2. How is the possibility of choice conveyed to the player?
3. How did the player make the choice?
4. What is the result of the choice? How will it affect future choices?
5. How is the result of the choice conveyed to the player?

Important questions to ask one self when designing a game so that not to make the user confused.

Unit 2
Chapter 15- The game designer needs to balance the randomness of his game. A game without randomness will be very competitive, closer to a sport and may not interest casual gamers. On the other hand a game with mostly randomness will the impression of having no control to the player and wont be interesting as well. There is no general formula on the balance of randomness in each game it should be adapted to the game play and the aimed audience.

Fail video:
http://www.youtube.com/watch?v=7to_X7cIy8k&feature=related

Peg Video:
http://www.youtube.com/watch?v=CPBgxWyXYKI

Unit 3
Chapter 23 - The attitude of the player will influence the game play and the designer should try to predict this and design the rules to prevent this.

Chapter 27 - The differences between simulation and the reality make the pleasure of playing.

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